top of page

Games developed and worked on:

1.Daydreams of Change:
This game was developed by me and my teammates in Unreal Engine for our internship as part of the Climate Jam. We developed this game using blueprints and 3D assets. The game was developed with the intent of conveying a message about the theme of the Climate Jam: to "Change the story".

Link: Daydreams of Change

3.Daoist From The Mountain:
Daoist From The Mountain is a point-and click puzzle solving game developed by me and my teammates in Unity for PC for our capstone project. The protagonist is a priest who accidentally enters a temple and has to find his way out of the temple by solving a series of puzzles to gather the five elements of Taoism.

2.Tale of Tummbad:
This game was developed by me and my teammates in Unreal Engine for Android. The game is based on the movie Tumbbad and consists of 3 levels. The protagonist returns home after the events of the movie to see that the villain has abducted his mother and thus has to rescue her from the villain.

Link: A Tale Of Tummbad - Apps on Google Play

4.3D Runner:
This game was developed by me in Unreal Engine. I develop this game using blueprints and assets such as objects, sprites and in-built characters.
The player can jump over objects, collect coins and switch lanes. The game is over if the player touches a spike.

3D Modelling:

1.Lego Indiana Jones: This is a model of Lego Indiana Jones created using poly surfacing tools and UV editing tools. The model was painted in Substance Painter and the baked maps and textures were applied to the model in Maya. This model can be used as a playable character or NPC in video games.

2. Old Box Television Prop: This is a game-ready ancient stylized television prop, which can be used as an asset in any video game. Having played games like GTA San Andreas and Splinter Cell, I was inspired to construct and texture this prop.

3. Cinnabar Box: This is a game-ready cinnabar box prop, which was constructed and textured as a concept of our final year capstone project. The idea behind this asset was that the player would try to figure out the code to unlock the box and enter the code on interacting with the box in our game.

4.Medieval Table:
This game-ready table model was developed in Maya using various poly modelling and UV tools to construct meshes and combine them. This model can be used as an interactive object in video games to hide collectibles or other objects.

Lego_GIF.gif
image.png
image.png
Assignment_2_Final (1).gif

Game Ready Environments:

image.png

1.Game Ready Military Watchtower:
This is a game ready military watchtower. I created this environment based on what I have observed in FPS shooter games and other action games. This was also my first attempt at greyboxing. All the textures here have been painted using Substance Painter and the final environment has been assembled in Unreal Engine 5.4.2.

Link: ArtStation - Game Ready Military Watchtower, Atharva Sawant

image.png

2.Game Ready LEGO Environment Diorama:
 
This is a Game Ready LEGO Environment created by me as an assignment for my graduate class. The environment covers a small story about an explorer who embarks on an adventure to discover a hidden treasure in a forest. The assets were constructed in Maya and painted in Substance Painter. The final environment was assembled in Unity.

Link:ArtStation - Game Ready LEGO Environment Diorama, Atharva Sawant

image.png

3.Game Ready Mario 3D Level and Environment:
 
This is a game ready Super Mario environment developed by me. I have been a huge fan of the Super Mario games and wanted to try creating the environment for it in 3D. The models were constructed and UV unwrapped in Maya and painted in Substance Painter. The final environment was assembled in Unity.

Link: ArtStation - Game Ready Mario 3D Level and Environment, Atharva Sawant

Level Design

Level_Design_Updated.jpg

1.Level Design for game prototype:
 
This is a level design created by me and my teammates for our project which was to create a prototype of the 1993 video game Doom. The project involved building two levels such that the second level would be 30% tougher than the first level.
 
We created this level design using basic shapes and paint tools.
 

Art Design

GameJam.png

1.Art design for game jam:
 
This art was created in Adobe Photoshop as part of a game called 'Silesia' we worked on during a g
ame jam. The game was developed with a focus on Polish Identity.

This is the link to the game:
Silesia by Nimus100, SkilluDev, LubieKakao1212, LuPiet (itch.io)

image.png
Game Art.jpg

2.2D game art design:
 
This is a game design art created as a small game concept. The idea behind this is that the player will use the floating spaceships to jump as high and far away from the ground as possible. The game is over if the player falls to the ground by missing to jump on any of the spaceships.
 

About Me.

Atharva Santosh Sawant is a graduate student pursuing a master's degree in the field of Game Science And Design at Northeastern University in Boston. Atharva has a knack for conceptualizing and transforming game design ideas and concepts into fully playable games.

Atharva is driven by a passion to develop and innovate creative game artwork, including 3D game assets, environment art and level design. With the experience of a game design internship under his belt, Atharva has honed his skills an experience in crafting engaging player experiences.

Education

2023-2025

Master's Degree in Game Science And Design
Northeastern University

Skills acquired:

  • Game Design

  • Level Design

  • Level Greyboxing

  • Environment Art

  • 3D Modeling

  • 3D Texturing

  • 2D Art

  • Visual Scripting

​​

  • Idea brainstorming

  • Leadership

  • Problem analysis and solving

2017-2021

Bachelor's Degree in Computer Engineering
Fr C Rodrigues Institute Of Technology,

Mumbai University

Skills acquired:

  • Programming

  • ​Collaboration

  • Communication

© 2035 by Dina Kuper. Powered and secured by Wix

bottom of page